BelloLudi Ruleset (1700-1900) Bundle

Artikelnummer: BELLOLUDI_1001
Preis inkl. 7.00% MwSt. zzgl. Versand

25.00 auf Lager / in stock
auf Lager / in stock


Hersteller: BelloLudi

Regelwerk auf Englisch mit Spielkarten.

The sun is rising. As of four o’clock this morning the troops have been on the march. Suddenly enemy banners can be seen in the distance. The armies are steadily marching towards each other. Determent to drive away the enemy. U are the commander of one of the brigades. Will this be your moment of glory?

These rules have been developed for people who have no previous experience in wargaming, yet like to play games. BelloLudi designed these rules especially for teambuilding purposes. Suitable for two to twenty players!

This ruleset simulates battles in the period of 1700 to 1900, the age which historians call the long 19th century. Units were drawn up in line in order to maximise the effect of their weaponry. The musket, the type of gun that the troops were supplied with, was only accurate on short distances. During a volley all muskets were fired simultaneously at the same target. Off course, this required iron discipline of the men. Soldiers of that age were drilled to fight formed up into line formation and to march in columns. During the game, your troops will do likewise.

The aim is not to annihilate the enemy unit to the last man, but to inflict so much damage, indicated by chips, that morale is brought down and the unit will become shaken or will run away in panic and removed from the table top. By a clever combination of movement and shooting, dashing cavalry charges and carefully positioned artillery pieces, this can be achieved. The tactics are based on teamwork. Not only within a brigade, but also between brigades and as such, the whole army.

So onwards, to glory! And, off course: have fun! Team BelloLudi

This product includes:

1 BelloLudi rulebook 2 BelloLudi Commanderdice 1 set of BelloLudi cards

Markers and chips can be downloaded in the download section

"It was a rainy afternoon here in California, entering the third week of lock down with my girlfriend, Joyce, when she surprised me by asking if she could try a miniatures game! I must say I was delighted, she is the first woman in my life to actually take an interest in my hobby. I recently purchased the BelloLudo "Strategy Game" by Peter van Dop. Apparently it was designed as a team building activity for first time miniatures players so I thought it might be a good starting point for my girlfriend and I. I am always interested in simple game mechanics for my 54mm collections. I figure you can always solve a problem by making the solution more complicated, but it takes real genius to come up with a simple elegant solution. I would stop short of calling van Dop a genius, but the rules are certainly bare bones, with only the essentials covered. The rules book is only fifteen pages long, but they are enough. The rules period is general black powder era with a focus on Napoleonic. The only thing I had to bolt on were rules for light infantry, which were not covered. Since it was raining and my Napoleonic miniatures were in the shed out back I settled for using my AWI collection. We played on a 6X5 foot table which meant we got into action very quickly. Infantry moved 12 inches and cavalry move 18 inches. This seemed generous, even with my 54mm miniatures. They must have large game tables in the Netherlands! Musket ranges are out to 18 inches and cannon fire out to 36 inches. The rules include a unique dice used for activation if the units are outside of the 12 inch command radius. If you roll poorly your unit cannot activate and if you roll really badly you can make no more activation rolls. D6s are used for musket and cannon fire. Joyce picked up the mechanics very quickly and, aside from wasting her first artillery rounds trying to destroy a wooden house (also not covered in the rules), soon got into the swim of things. Her British forces held back and let my Continental forces bring the fight to them, which made sense as I had seven infantry units to her five, though four of mine were militia. I won't go into detail, but we played the game to a conclusion in less than two hours, the British holding the field at the end. I liked the rules and will certainly use them again, most likely with a few additional house rules of my own." Nick, USA.

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